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Skulk Hollow

Skulk Hollow was a massive and exciting project to take on, especially knowing from the start that it was designed to grow into a three-game series. I was responsible for creating the full visual world of the game, developing everything from illustrations, maps, and box art to meeples and a wide range of supporting art assets.

It was an ambitious project that required building a cohesive look across every part of the experience, helping shape not just the game itself, but the larger world it would continue to expand into.

Client: Pencil First Games

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